This "xtremely" forgettable first-person shooter doesn't excel at anything.
The Good
- Large multiplayer maps
- Helicopters are fun.
The Bad
- Outdated, ugly graphics
- Underwhelming single-player experience
- Excels at nothing.
The essence of DFX2: Large ugly maps with death waiting behind every polygon.
In multiplayer, nobody plays the terrorist; instead, everyone looks the same, and you can only identify your teammates by the presence of names above their heads. The advertised 150-player limit for games seems to be mostly theoretical--you'll be lucky to play on a server with one-third of that number. Similarly, the 40 multiplayer maps are mostly variations of the same batch of maps for the five different competitive game modes. Highlights include the King of the Hill and Capture the Flag game modes, in which good teamwork allows you to dominate the competition. You can hop into a vehicle even while carrying the flag, which is great fun, but given how tough it is to knock out any vehicle larger than a dirt bike, it's not so fun when the tables are turned. Helicopters are powerful, especially in the hands of a dedicated team, and are actually easy to fly, which makes them a favorite among vehicles. In general, death is waiting for you behind every polygon, and it will likely find you without warning and from long range because the giant outdoor maps are a sniper's paradise.
Although you can choose among 22 different weapons, including such accessories as flashbangs and satchel charges, the sniper rifle is supreme in DFX2's large, open settings, so be prepared to keep your head down. One minor multiplayer annoyance is the minimap, which can get cluttered and confusing, more so than in single-player. Speaking of single-player, the campaigns are also available for cooperative play, but the difficulty doesn't seem to scale, which makes the co-op mode too easy and no more fun than playing the campaigns alone. On the whole, multiplayer can be a fun experience, but it isn't anything special or new for the genre.
The single-player game consists of two campaigns that pit you against the culturally diverse members of the aforementioned international narco-terrorist network. The story that binds them together is barely coherent and revealed almost entirely in the pre-level mission briefings. Meanwhile, the enemies themselves seem similarly confused--you'll occasionally see them decked out in desert gear in the middle of a snowy map. Furthermore, the artificial intelligence, although preternaturally effective at long range, is a pushover up close and can be amazingly stupid in certain situations. For instance, if you shoot the driver of a vehicle, the passenger will calmly remain in his seat, apparently unaware of the certain death waiting nearby. Your AI squadmates aren't much better, given that they prefer to cower in the relative safety of a building while you single-handedly battle tanks and accomplish every mission objective.
While the real life Delta Force only recruits the best of the best, DFX2 seems content with mediocrity. It just doesn't excel at anything, and given the multitude of exceptional shooters on the PC, there is no reason to recommend it, even with its budget price tag. Unless you are a diehard fan of the series and just can't wait for next year's Delta Force: Angel Falls, you'd be better off spending your money elsewhere

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